[D&D] Round 7
Christopher Mooney
chris at dod.net
Sat Apr 26 06:09:48 UTC 2008
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Dan and I talked and we will do it in San Jose this weekend.
Cheers,
Chris
On Apr 25, 2008, at 3:52 PM, Daniel Mays wrote:
> No one has said anything about location, do you guys want me to see
> if we can do it at my house again, or would the San Jose people
> prefer to have us come over there?
>
> Dan
>
> On Wed, Apr 23, 2008 at 11:35 PM, Daniel Mays <gruzjmal at gmail.com>
> wrote:
> So we should decide on a location for this weekend. We can probably
> do it here again, but I'm fine with doing it in San Jose this
> weekend, since you guys drove over the hill last time. Whatever
> works well for you guys.
>
> There's a few things I should "wrap up" before the next game so here
> goes.
>
> For Healing Potions it's probably easiest to just have you guys
> purchase them when we start next game since you will have your
> character sheets with your stashes written on them.
>
> I'll just have Nooka make a roll for cooking up the salt peter first
> thing as well.
>
> During the next 2 days you guys work on pissing in a bucket and
> cooking it in the chimney room (to make salt peter). You are all
> fairly convinced that no one is likely to come and investigate what
> is going on in the crypt. You also spend the next 2 days fortifying
> the crypt and making Walfsdog's door contraption.
>
> Mento you may feel free to speak to the contact that you met in the
> mage tower during these next couple of days.
>
> Fenreer also discovers a couple of recipe's from doing research at
> the mage's guild:
>
> Slippers of Spider Climbing
> When worn, a pair of these slippers enable movement on vertical
> surfaces or even upside down along ceilings, leaving the wearer's
> hands free. Her speed is reduced by half while using this ability.
> Slippery surfaces (icy, oily, or greased) make these slippers useless.
> Caster Level: 4th; Prerequisites: Craft Wondrous Item, spider climb;
> Costs 1000 gold worth of materials to create and must also spend 40xp.
>
> Goggles of Minute Seeing
> The lenses of this item are made of a special crystal. When placed
> over the eyes of the wearer, they enable her to see much better than
> normal at distances of 1 foot or less, granting +5 bonus to search
> checks to locate or identify features such as tiny seems, marks,
> cracks, or imperfections. Both lenses must be worn for the magic to
> be effective.
> Caster Level: 3rd; Prereq: Craft Wondrous Item, true seeing; Cost to
> make: 500g, 20xp
>
> Gloves of Dexterity
> +2 dexterity
> caster level: 8th; Prereq: Craft Wondrous Item; cat's grace; Costs
> to make: 2000g, 80xp
>
> 2 more days have passed now (total of 7 since end of last game), so
> the next session will start the morning of the 11th day of
> Halimath. The day that the brown robed friar named Samrik asked you
> guys to meet him outside of town so he could take you to the
> necromancers meeting. Being the middle of the month, the 2nd moon
> Rydia (which the lunar calendar is based on) cannot even be seen in
> the sky. You guys figure that you probably have plenty of time to
> prepare for fighting Lycanthropes.
>
> Speaking of Lycanthropes I almost forgot. Mento you find another
> book about Lycanthropy. The book describes it as a "supernatural
> disease" that is contracted from being bitten by Lycanthropes. The
> book however also implies that it cannot be always be cured like
> most normal diseases and that if not treated quickly (within a few
> days) by a powerful cleric (high level), most people are
> irreversibly afflicted. The cycle of the moons seem to have some
> effect on how fast the Lycanthropy will take hold. The writer also
> mentions that a sprig of wolfsbane (a poisonous nightshade) can be
> used to help fight off the affliction, but has also been known on
> occasion to kill cause paralysis or death in the patient.
>
> Dan
>
>
>
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Chris Mooney ....................... UNIX Systems Engineer
Project DoD ........................ http://home.dod.net/
1756 Guadalupe Ave. ................ Tel: (207) 450-2332
San Jose, CA 95125 ................. chris at dod.net
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