[D&D] Round 7

Daniel Mays gruzjmal at gmail.com
Fri Apr 25 22:52:14 UTC 2008


No one has said anything about location, do you guys want me to see if we
can do it at my house again, or would the San Jose people prefer to have us
come over there?

Dan

On Wed, Apr 23, 2008 at 11:35 PM, Daniel Mays <gruzjmal at gmail.com> wrote:

> So we should decide on a location for this weekend.  We can probably do it
> here again, but I'm fine with doing it in San Jose this weekend, since you
> guys drove over the hill last time.  Whatever works well for you guys.
>
> There's a few things I should "wrap up" before the next game so here goes.
>
>
> For *Healing Potions* it's probably easiest to just have you guys purchase
> them when we start next game since you will have your character sheets with
> your stashes written on them.
>
> I'll just have *Nooka* make a roll for cooking up the salt peter first
> thing as well.
>
> During the next 2 days you guys work on pissing in a bucket and cooking it
> in the chimney room (to make salt peter).  You are all fairly convinced that
> no one is likely to come and investigate what is going on in the crypt.  You
> also spend the next 2 days fortifying the crypt and making Walfsdog's door
> contraption.
>
> Mento you may feel free to speak to the contact that you met in the mage
> tower during these next couple of days.
>
> Fenreer also discovers a couple of recipe's from doing research at the
> mage's guild:
>
> Slippers of Spider Climbing
> When worn, a pair of these slippers enable movement on vertical surfaces or
> even upside down along ceilings, leaving the wearer's hands free.  Her speed
> is reduced by half while using this ability.  Slippery surfaces (icy, oily,
> or greased) make these slippers useless.
> Caster Level: 4th; Prerequisites: Craft Wondrous Item, spider climb; Costs
> 1000 gold worth of materials to create and must also spend 40xp.
>
> Goggles of Minute Seeing
> The lenses of this item are made of a special crystal.  When placed over
> the eyes of the wearer, they enable her to see much better than normal at
> distances of 1 foot or less, granting +5 bonus to search checks to locate or
> identify features such as tiny seems, marks, cracks, or imperfections.  Both
> lenses must be worn for the magic to be effective.
> Caster Level: 3rd; Prereq: Craft Wondrous Item, true seeing; Cost to make:
> 500g, 20xp
>
> Gloves of Dexterity
> +2 dexterity
> caster level: 8th; Prereq: Craft Wondrous Item; cat's grace; Costs to make:
> 2000g, 80xp
>
> 2 more days have passed now (total of 7 since end of last game), so the
> next session will start the morning of the 11th day of Halimath.  The day
> that the brown robed friar named Samrik asked you guys to meet him outside
> of town so he could take you to the necromancers meeting.  Being the middle
> of the month, the 2nd moon Rydia (which the lunar calendar is based on)
> cannot even be seen in the sky.  You guys figure that you probably have
> plenty of time to prepare for fighting Lycanthropes.
>
> Speaking of Lycanthropes I almost forgot.  Mento you find another book
> about Lycanthropy.  The book describes it as a "supernatural disease" that
> is contracted from being bitten by Lycanthropes.  The book however also
> implies that it cannot be always be cured like most normal diseases and that
> if not treated quickly (within a few days) by a powerful cleric (high
> level), most people are irreversibly afflicted.  The cycle of the moons seem
> to have some effect on how fast the Lycanthropy will take hold.  The writer
> also mentions that a sprig of wolfsbane (a poisonous nightshade) can be used
> to help fight off the affliction, but has also been known on occasion to
> kill cause paralysis or death in the patient.
>
> Dan
>
>
>
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