[D&D] Round 7

James M. Luedke jluedke at jamesluedke.com
Sat Apr 19 04:18:41 UTC 2008


I assumed that i would have some local knowledge of where
i might find some necromancers. Failing that I liked Jim's suggestion
of checking bars, an asking around about the mages in black robes.

If Drusilla's pet wont follow the group, we should try to come up with
some other method of communication if possible.

-James

Jim McQuillan wrote:
> It's up to them of course, but I say if there are no other solid leads, 
> they should head to a tavern (not the fancy one) and ask if anyone has 
> heard rumors of the black-robed mages.  If that doesn't produce any 
> leads then we could have someone that has a good rapport with the Wizard 
> Guild (like one of the Sorcerers or even Erick who has spent a lot of 
> time there) ask them about the Necromancers.
>
> As for saltpetre, Chris suggested an alchemy shop... if they don't have 
> any for sale, then we should ask them (or research) about how it is 
> produced.  Hopefully this can gain our characters the knowledge that it 
> could also be harvested from accumulations of bat guano in caves (such 
> as the one under Keldon Keep).
>
> -Jim
>
>
> Daniel Mays wrote:
>   
>> Okay, I still need to know WHERE Vander and Drusilla are going to go 
>> looking for the necromancers guild.  Another thing is that Drusilla's 
>> bear friend probably doesn't want to follow the group around without her 
>> for an extended amount of time.  If the ranger is able to take care of 
>> it, that might be okay, but it will just wonder off if she is gone for 
>> too long and she will have to go find it. 
>>
>> Also where do you guys plan on finding salt peter?
>>     
>
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