[D&D] Round 7

James M. Luedke jluedke at jamesluedke.com
Fri Apr 18 06:05:52 UTC 2008


If possible vander is going to look for a necromancers guild
and try to gain membership. I am going to try and make friends
with as many as i can, and hopefully do some research.

-James

Christopher Mooney wrote:
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> Hey guys,
>      I was talking to everyone and we thought things went well last  
> game.  To keep the action level up we were thinking it would be a good  
> idea to get non-combat moves out of the way over e-mail. That is, we  
> can take care of a bunch of stuff with our characters over e-mail that  
> may otherwise consume hours of face-to-face gameplay.  To keep  
> gameplay related information in the same thread, we can use the  
> subject above.  The subject 'Round 7' simply means that this is the  
> pre-game moves for the next round.  When we are done with Round 7 we  
> can start a new thread for Round 8, which would be two games from now.
>
>      To keep things organized we will start out with a discussion of  
> what our next moves should be.  Once we have settled on a set of  
> actions the group will perform them together.  What's more, we will do  
> them in order so that Dan can keep track of how much time is passing  
> while we perform these actions.  Finally, we may set off in-game  
> events.  If that event triggers combat we will stop and resolve the  
> combat in the next game session; however, if that event is simply a  
> roll for a non-combat event, then we can resolve it using the online  
> roll system I threw together for us:
>
> http://chris.dod.net/bones/
>
> The dice roller Jim sent to the list a few weeks ago has a bad address  
> hard coded in the form post, so I wrote a quick one for us.  Anyway,  
> we almost always roll one d20 + a modifier for the simple stuff, so I  
> wrote a roller that will let a person put in their character name, a  
> modifier, and then send the roll to our list.  I will send a test  
> after this message goes out.
>
>      Let me know if you guys think we should make any modifications to  
> this process.  As for now, let me propose a set of actions we will  
> want to resolve before next game.  Right before we left a few people  
> had decided we should go after the rats and see if that is related to  
> the plague.  The majority of us have magical weapons now, and  
> Druscillia knows how to cast Cure Disease (does anyone else?).  Since  
> there are eight moons I think we will want to know a thing or two  
> about their cycle.  Here is what I think we should put on the list of  
> things to do, and please feel free to shuffle these into a more  
> intelligent order.
>
> 1.  Since the rats come in swarms, we are going to need some way to  
> kill mass amounts of them.  Giffal suggested that we have Nooka figure  
> out what is needed to make Greek Fire potions and we use the alchemy  
> lab to make some.  Scott (or anyone), can you figure out what we need  
> to do to make potions? We have the alchemy lab at our base.  I think  
> we should do this first since we may need to spend gold.
> 1.  Buy healing potions from the healing temple (Erick can make his  
> 50g donation while we are there).
> 2.  Research the moon cycles so we know how strong our enemy will be.
> 3.  Have the Druid scribe two more Cure Disease scrolls out of the  
> rest of her scroll kits.  This should leave us with 1 Cure Poison and  
> 3 Cure Disease scrolls, and Druscillia can memorize 4 Cure Disease per  
> day (to do this we must wait one more day).
> 4.  Find someone to talk to so we can figure out where to go next.   
> Perhaps we want to talk to the new brass in town?
> 5.  Go after the rats and the plague.
>
> Feel free to add to this list.  Try to get any changes in by  
> Wednesday, that way we can start executing our plan.
>
> Cheers,
> Chris
>
> - --
> Chris Mooney ....................... UNIX Systems Engineer
> Project DoD ........................ http://home.dod.net/
> 1756 Guadalupe Ave. ................ Tel: (207) 450-2332
> San Jose, CA 95125 ................. chris at dod.net
>
> My PGP Public Key Block can be found at:
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>
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> - - --
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