[D&D] Round 7
James M. Luedke
jluedke at jamesluedke.com
Fri Apr 18 06:05:52 UTC 2008
If possible vander is going to look for a necromancers guild
and try to gain membership. I am going to try and make friends
with as many as i can, and hopefully do some research.
-James
Christopher Mooney wrote:
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> Hey guys,
> I was talking to everyone and we thought things went well last
> game. To keep the action level up we were thinking it would be a good
> idea to get non-combat moves out of the way over e-mail. That is, we
> can take care of a bunch of stuff with our characters over e-mail that
> may otherwise consume hours of face-to-face gameplay. To keep
> gameplay related information in the same thread, we can use the
> subject above. The subject 'Round 7' simply means that this is the
> pre-game moves for the next round. When we are done with Round 7 we
> can start a new thread for Round 8, which would be two games from now.
>
> To keep things organized we will start out with a discussion of
> what our next moves should be. Once we have settled on a set of
> actions the group will perform them together. What's more, we will do
> them in order so that Dan can keep track of how much time is passing
> while we perform these actions. Finally, we may set off in-game
> events. If that event triggers combat we will stop and resolve the
> combat in the next game session; however, if that event is simply a
> roll for a non-combat event, then we can resolve it using the online
> roll system I threw together for us:
>
> http://chris.dod.net/bones/
>
> The dice roller Jim sent to the list a few weeks ago has a bad address
> hard coded in the form post, so I wrote a quick one for us. Anyway,
> we almost always roll one d20 + a modifier for the simple stuff, so I
> wrote a roller that will let a person put in their character name, a
> modifier, and then send the roll to our list. I will send a test
> after this message goes out.
>
> Let me know if you guys think we should make any modifications to
> this process. As for now, let me propose a set of actions we will
> want to resolve before next game. Right before we left a few people
> had decided we should go after the rats and see if that is related to
> the plague. The majority of us have magical weapons now, and
> Druscillia knows how to cast Cure Disease (does anyone else?). Since
> there are eight moons I think we will want to know a thing or two
> about their cycle. Here is what I think we should put on the list of
> things to do, and please feel free to shuffle these into a more
> intelligent order.
>
> 1. Since the rats come in swarms, we are going to need some way to
> kill mass amounts of them. Giffal suggested that we have Nooka figure
> out what is needed to make Greek Fire potions and we use the alchemy
> lab to make some. Scott (or anyone), can you figure out what we need
> to do to make potions? We have the alchemy lab at our base. I think
> we should do this first since we may need to spend gold.
> 1. Buy healing potions from the healing temple (Erick can make his
> 50g donation while we are there).
> 2. Research the moon cycles so we know how strong our enemy will be.
> 3. Have the Druid scribe two more Cure Disease scrolls out of the
> rest of her scroll kits. This should leave us with 1 Cure Poison and
> 3 Cure Disease scrolls, and Druscillia can memorize 4 Cure Disease per
> day (to do this we must wait one more day).
> 4. Find someone to talk to so we can figure out where to go next.
> Perhaps we want to talk to the new brass in town?
> 5. Go after the rats and the plague.
>
> Feel free to add to this list. Try to get any changes in by
> Wednesday, that way we can start executing our plan.
>
> Cheers,
> Chris
>
> - --
> Chris Mooney ....................... UNIX Systems Engineer
> Project DoD ........................ http://home.dod.net/
> 1756 Guadalupe Ave. ................ Tel: (207) 450-2332
> San Jose, CA 95125 ................. chris at dod.net
>
> My PGP Public Key Block can be found at:
> http://chris.dod.net/pgp-public-key.asc
>
> Fingerprint: E5C2 E88A CED4 02CB 9D3C 8316 1001 E946 B592 F11C
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> - - --
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