[D&D] Round 7

Jim McQuillan jimmcq at concentric.net
Wed Apr 16 23:41:30 UTC 2008


Sounds like a good plan.  When doing research we should also try to 
learn more about wererats/lycanthropes... dangers, risks, what to do if 
someone gets bit, etc.

-Jim


Christopher Mooney wrote:
> Final list of things to do:
> 
> ===
> 
> 1.  Since the rats come in swarms, we are going to need some way to
> kill mass amounts of them.  Giffal suggested that we have Nooka figure
> out what is needed to make Greek Fire potions and we use the alchemy
> lab to make some.  Scott (or anyone), can you figure out what we need
> to do to make potions? We have the alchemy lab at our base.  I think
> we should do this first since we may need to spend gold.
> 
> 2.  Buy healing potions from the healing temple (Erick can make his
> 50g donation while we are there).
> 
> 3. Fenreer would like to focus on his item creation skills.  That means
> researching recipes for item creation as well as searching for
> locations of
> potential ingredients/regents necessary for creating various items.
> When
> we get to this part we will need to find someone who knows where we can
> learn this stuff.
> 
> 3.  Research the moon cycles so we know how strong our enemy will be.
> 
> 4.  Have the Druid scribe two more Cure Disease scrolls out of the
> rest of her scroll kits.  This should leave us with 1 Cure Poison and
> 5 Cure Disease scrolls, and Druscillia can memorize 4 Cure Disease per
> day (to do this we must wait one more day).  I will need to work out how
> much XP this is going to cost and let you know Dan.
> 
> 5.  Go talk to LeRoy and see if we can get information about the new
> guards.  Also, we need to make sure he is still in power.  I think we
> should
> get orders (perhaps to gain access to the library) from the new guard
> leader that give us the ability to forge his orders.  The problem here
> is that
> we are no longer in the army, but I have a trick if this becomes a
> problem.
> 
> 6.  Find someone to talk to so we can figure out where to go next.
> Perhaps
> we want to talk to the new brass in town?
> 
> 7.  Go after the rats and the plague.
> 
> ===
> 
> So we have seven mini-quests that should keep us busy over e-mail for a
> while.  Dan, start keeping track of time in-game as of now.  We are
> going
> to do item #1, which means we need to read the instructions we have for
> making greek fire.  Dan, can you tell us what ingredients are listed
> on the
> recipe?  Once you do I will try to make an image of the recipe that we
> can
> put online, we can hunt out the ingredients in-game, and then we can go
> to our base with Nooka to make the potions.  Mento, suggested we take
> precautions when we make the potions, so I think we will want a cleric
> in
> the room with Nooka, but at a distance to minimize damage from an
> accident.  If something goes wrong the cleric can heal Nooka.  Erick,
> does
> this sound good to you?  Also, Druscillia can wait just outside the
> door in
> owl form, which she got at level 5, to heal both if they get in more
> trouble.
> Jess, does this sound good to you?  Lastly, we will want to _only_ have
> enough of the ingredients in the room with Nooka to make a potion at a
> time.  This separation of the materials will help in case of an
> accident.  We
> don't want to turn Nooka into another Kaustos.
> 
> Cheers,
> Walfsdog
> 
> P.S. If you guys want to add anything please do.  I am only taking
> charge
> here because someone has to.



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