[D&D] Round 7

Daniel Mays gruzjmal at gmail.com
Wed Apr 16 04:19:47 UTC 2008


Hey guys,
I'm sick and engrossed in homework, but I will respond to this email in more
detail when I have a little more time.  Sounds like a good idea though.
I'll give you guys more info about the moons too.  You guys can buy potions
from the temple of healing at the listed price in the DMG, but they only
have potions that count as 4th level spells or lower (for example: they
don't have any potions of 'Heal')

Dan

On Mon, Apr 14, 2008 at 3:12 PM, Christopher Mooney <chris at dod.net> wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hey guys,
>     I was talking to everyone and we thought things went well last
> game.  To keep the action level up we were thinking it would be a good
> idea to get non-combat moves out of the way over e-mail. That is, we
> can take care of a bunch of stuff with our characters over e-mail that
> may otherwise consume hours of face-to-face gameplay.  To keep
> gameplay related information in the same thread, we can use the
> subject above.  The subject 'Round 7' simply means that this is the
> pre-game moves for the next round.  When we are done with Round 7 we
> can start a new thread for Round 8, which would be two games from now.
>
>     To keep things organized we will start out with a discussion of
> what our next moves should be.  Once we have settled on a set of
> actions the group will perform them together.  What's more, we will do
> them in order so that Dan can keep track of how much time is passing
> while we perform these actions.  Finally, we may set off in-game
> events.  If that event triggers combat we will stop and resolve the
> combat in the next game session; however, if that event is simply a
> roll for a non-combat event, then we can resolve it using the online
> roll system I threw together for us:
>
> http://chris.dod.net/bones/
>
> The dice roller Jim sent to the list a few weeks ago has a bad address
> hard coded in the form post, so I wrote a quick one for us.  Anyway,
> we almost always roll one d20 + a modifier for the simple stuff, so I
> wrote a roller that will let a person put in their character name, a
> modifier, and then send the roll to our list.  I will send a test
> after this message goes out.
>
>     Let me know if you guys think we should make any modifications to
> this process.  As for now, let me propose a set of actions we will
> want to resolve before next game.  Right before we left a few people
> had decided we should go after the rats and see if that is related to
> the plague.  The majority of us have magical weapons now, and
> Druscillia knows how to cast Cure Disease (does anyone else?).  Since
> there are eight moons I think we will want to know a thing or two
> about their cycle.  Here is what I think we should put on the list of
> things to do, and please feel free to shuffle these into a more
> intelligent order.
>
> 1.  Since the rats come in swarms, we are going to need some way to
> kill mass amounts of them.  Giffal suggested that we have Nooka figure
> out what is needed to make Greek Fire potions and we use the alchemy
> lab to make some.  Scott (or anyone), can you figure out what we need
> to do to make potions? We have the alchemy lab at our base.  I think
> we should do this first since we may need to spend gold.
> 1.  Buy healing potions from the healing temple (Erick can make his
> 50g donation while we are there).
> 2.  Research the moon cycles so we know how strong our enemy will be.
> 3.  Have the Druid scribe two more Cure Disease scrolls out of the
> rest of her scroll kits.  This should leave us with 1 Cure Poison and
> 3 Cure Disease scrolls, and Druscillia can memorize 4 Cure Disease per
> day (to do this we must wait one more day).
> 4.  Find someone to talk to so we can figure out where to go next.
> Perhaps we want to talk to the new brass in town?
> 5.  Go after the rats and the plague.
>
> Feel free to add to this list.  Try to get any changes in by
> Wednesday, that way we can start executing our plan.
>
> Cheers,
> Chris
>
> - --
> Chris Mooney ....................... UNIX Systems Engineer
> Project DoD ........................ http://home.dod.net/
> 1756 Guadalupe Ave. ................ Tel: (207) 450-2332
> San Jose, CA 95125 ................. chris at dod.net
>
> My PGP Public Key Block can be found at:
> http://chris.dod.net/pgp-public-key.asc
>
> Fingerprint: E5C2 E88A CED4 02CB 9D3C  8316 1001 E946 B592 F11C
>
> - - --
>
>
>
>
>
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.4.8 (Darwin)
>
> iD8DBQFIA9a5EAHpRrWS8RwRAsX4AJ9e+lcqd1BuBkbFF0dXM/t8mSKW8gCgotZC
> OC9k8Y29okgGpQ23OzEG+b0=
> =SXgc
> -----END PGP SIGNATURE-----
>
> _______________________________________________
> DnD mailing list
> DnD at dod.net
> http://darkside.dod.net/mailman/listinfo/dnd
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://darkside.dod.net/pipermail/dnd/attachments/20080415/37747158/attachment.html 


More information about the DnD mailing list