[D&D] Round 7

Christopher Mooney chris at dod.net
Mon Apr 14 22:12:09 UTC 2008


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Hey guys,
     I was talking to everyone and we thought things went well last  
game.  To keep the action level up we were thinking it would be a good  
idea to get non-combat moves out of the way over e-mail. That is, we  
can take care of a bunch of stuff with our characters over e-mail that  
may otherwise consume hours of face-to-face gameplay.  To keep  
gameplay related information in the same thread, we can use the  
subject above.  The subject 'Round 7' simply means that this is the  
pre-game moves for the next round.  When we are done with Round 7 we  
can start a new thread for Round 8, which would be two games from now.

     To keep things organized we will start out with a discussion of  
what our next moves should be.  Once we have settled on a set of  
actions the group will perform them together.  What's more, we will do  
them in order so that Dan can keep track of how much time is passing  
while we perform these actions.  Finally, we may set off in-game  
events.  If that event triggers combat we will stop and resolve the  
combat in the next game session; however, if that event is simply a  
roll for a non-combat event, then we can resolve it using the online  
roll system I threw together for us:

http://chris.dod.net/bones/

The dice roller Jim sent to the list a few weeks ago has a bad address  
hard coded in the form post, so I wrote a quick one for us.  Anyway,  
we almost always roll one d20 + a modifier for the simple stuff, so I  
wrote a roller that will let a person put in their character name, a  
modifier, and then send the roll to our list.  I will send a test  
after this message goes out.

     Let me know if you guys think we should make any modifications to  
this process.  As for now, let me propose a set of actions we will  
want to resolve before next game.  Right before we left a few people  
had decided we should go after the rats and see if that is related to  
the plague.  The majority of us have magical weapons now, and  
Druscillia knows how to cast Cure Disease (does anyone else?).  Since  
there are eight moons I think we will want to know a thing or two  
about their cycle.  Here is what I think we should put on the list of  
things to do, and please feel free to shuffle these into a more  
intelligent order.

1.  Since the rats come in swarms, we are going to need some way to  
kill mass amounts of them.  Giffal suggested that we have Nooka figure  
out what is needed to make Greek Fire potions and we use the alchemy  
lab to make some.  Scott (or anyone), can you figure out what we need  
to do to make potions? We have the alchemy lab at our base.  I think  
we should do this first since we may need to spend gold.
1.  Buy healing potions from the healing temple (Erick can make his  
50g donation while we are there).
2.  Research the moon cycles so we know how strong our enemy will be.
3.  Have the Druid scribe two more Cure Disease scrolls out of the  
rest of her scroll kits.  This should leave us with 1 Cure Poison and  
3 Cure Disease scrolls, and Druscillia can memorize 4 Cure Disease per  
day (to do this we must wait one more day).
4.  Find someone to talk to so we can figure out where to go next.   
Perhaps we want to talk to the new brass in town?
5.  Go after the rats and the plague.

Feel free to add to this list.  Try to get any changes in by  
Wednesday, that way we can start executing our plan.

Cheers,
Chris

- --
Chris Mooney ....................... UNIX Systems Engineer
Project DoD ........................ http://home.dod.net/
1756 Guadalupe Ave. ................ Tel: (207) 450-2332
San Jose, CA 95125 ................. chris at dod.net

My PGP Public Key Block can be found at:
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Fingerprint: E5C2 E88A CED4 02CB 9D3C  8316 1001 E946 B592 F11C

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